MM FINALLY IS GETTING LOVE!
This is the sort of love that I have been talking about! I know it isn’t completely terrible, but as people will quickly point out – having 0 niche market for the once beloved spec of many has seen it cast aside, brought back for boredom or to fool around with (or for those that do not need to take a particular aspect of the game too seriously). I have played around with it a few times, and it just didn’t pack enough ‘oomph’.
So what are the buffs you say? BEHOLD!!!
So there we have it, AiS, Chim, and ss all getting nice little buffs – my favorite by far is the chim shot change, it definitely did not pack the wallop it once did, and it is good to see that it may now be back to it’s glorious self-healing self!
So MM enthusiasts, rejoice! for those who had pretty much abandoned the spec, dust it off and prepare to enter 5.2 as deliverer of pain! I for one look forward to it. It has been said time and time again that MM does not do as much AoE as surv, or as much single target as BM, yet this may close the gap with the single target issue, allowing it a viable (and very reasonable) choice for some fights that are not constant AoE (non-windlord-esque fights). I can’t wait!
Only thing left on my wish list is to bring entrapment back as a talent or glyph (glyph might be the better choice there). If it was baseline, then we would have possible issues with our pet being destroyed while kiting (and killing) certain adds [anyone who has been on Rage duty on heroic Will as BM can sympathise].
Things are looking up guys
PS: Keep in mind this comment
You can’t just apply these to 5.1 numbers. You need to keep the entire suite of changes in mind. I say this because we always get a few players who only see -20% on some ability and get all “Don’t nerf me, bro.”