Let me start by saying it is good that they are looking at readiness. It was provoking so much QQ amongst the PvP player base since it became baseline. It is indeed powerful, and with the burst of BM, doubling up has been kind of silly (although amazingly fun). I understand that a nerf to the damaging abilities affected by readiness is a move in the right direction for PvP.
Now that I have put ^that^ out there, let us look at the real implications. In PvE we have some issues – getting double crows/Black arrow up on targets, doing back-to-back Bestial Wraths, back-to-back Chim/Exp shots… All gone. Most of the hunter community on the Blizz forums are pretty confidant that a buff is coming to compensate, and if implemented right that will result in a buff overall, as sustained damage being buffed will negate the loss of slight, small-window burst. Overall? I am not happy, but I will deal.
Now PvP. For those who are familiar with me, I do enjoy PvP, I just don’t commit a lot of time to it (and when I did, it was generally random BGs). However my track record is not the worst, and I have played long enough (and, dare I say I believe I am skilled enough at the hunter class) to know that this is a significant nerf to PvP – not just on the burst front.
Burst is not the only way to kill people – good PvPers don’t need double BW to destroy someone, so leaving ‘defensive’ abilities (plus our one and only universal hunter CD rapid fire) on readiness makes sense right? of course it does. The nerf, however, does not include significantly important abilities;
Masters Call, Silencing shot, Scatter shot, Traps, Binding shot, Wyvern sting (god forbid you run around with that bad boy over silencing this patch). How are these not defensive abilities that should be covered?
I really hope this is one of the changes that is still in the early stages, as these IMPORTANT abilities really need to be part of readiness. So you can’t KC twice in a tiny window of time, get over it – however using a THREE MINUTE CD to fire off two silences that have such a long CD themselves these days is not an unrealistic expectation. Readiness is (and should be) a utility CD, not a DPS one [the PvE’r in me is hating on this paragraph right now] and if it is GOING to be a utility ability, it has to affect all appropriate spells.
5.3 has landed, and as I prepare to log in tonight and once again begin the heroic progression in ToT, there are a few changes that have been made that I would like to reflect on/
First of all – a buff! YES, that is right…. a BUFF!
Aspect of the Hawk now increases ranged attack power by 25%, up from 15%.
Aspect of the hawk/Ironhawk will now increase our AP by a further 10%. Now this may be a slight tweak to bring us further in par with hard hitting locks and other classes, after all; in a 25 man heroic setting it doesn’t look like we are fairing too well. From a purely anecdotal and personal standpoint, I think this is great. There are a few fights where I am not sitting too badly amongst my team dps ranks. There are a few fights when we can hold our own (in a 10 man setting, of course – I don’t have experience in current heroic 25 man), yet there are some fights where we get utterly destroyed. I look forward to testing out this slight buff and seeing the effect it has on my own personal dps.
A brief (and I mean BRIEF) analysis of raidbots can quickly see where we approximately sit in terms of dps on particular fights, as well as a general ‘overall’ rank.
Hopefully I can do a better analysis in a few days (before we get too much WoL data with the new changes). We aren’t sitting very well in the heroic 25 man standings, I chose to look at the median dps, as this negates any outliers that may skew the data. Obviously such an overall view is very superficial, and doesn’t reflect the performance on a fight-by-fight basis, and there are a lot of 10 man heroic teams out there that this may not be relevant for!… yet this is still an interesting starting point to see how we may change in the coming weeks with this slight buff.
The only other change I have been mulling over (that I really care about) is the change to Binding shot. As a predominant PvE’er, losing this utility shot is not a great change. They could have reworked intimidation some other way to counter BM control. The best choice would be to make silencing shot baseline and remove intimidation 😛
I’ll save that can of worms for another day..
Aimed Shot cast time has been lowered from 2.9 to 2.5 sec.
With MM getting a small change, it says to me that they understand that MM is not performing as well as the sims indicate. Dare we dream of a return of the best (yes I said it, the BEST) spec for our class?
I would have to have a look into some of the top parses to determine if hunters really aren’t using AiS much, and the lower in cast time is to address the lack of use of MM’s (let’s face it) ‘signature’ ability… *note, I do know what Chimera shot is, but AiS is the big hitter, or at least it should be imo*
With heroic Mogu’shan Vaults under my belt for the last few weeks, I feel it is time to throw up some encounter specific tips and tricks for this plethora of bosses
This was thrown together a tad quick, and I will add anything I forgot when I browse over my handywork tomorrow. I will also update/tidy this as I see fit 😛 I will add in a talent choice/glyph choice soon <3
spec of choice: Survival Heroic mode notes:
Posthaste can provide a needed speedboost while running tiles; however, I suggest taking crouching tiger, hidden chimera if Cobalt is up.
Masters call removes the petrification debuff, so can be useful if you are running the tiles later into the fight and are becoming slowed.
Deterrence completely negates the Cobalt bomb explossion and consequential root. Try to clear as much as possible for the raid.
Make sure you keep rolling a multi shot onto the two dogs you are targeting
Try to maximise Readiness by using aMoC on a dog right before, as well as a BA – have both rolling as the tile stacks increase.
Fengizzle ma Nizzle
spec of choice: BM Heroic mode notes:
Deterrence works on a myriad of abilities here, including arcane velocity and epicentre. It is pretty minimalistic in movement, so I suggest picking up crouching tiger hidden chimera to be able to take the pressure off your healers where applicable.
When the adds come out in his shield phase, make sure you have a frost trap up where the raid is stacked.
The adds can also be affected by binding shot, and if your raid aoe is low, it would be advisable to pick this talent up.
If your raid aoe is REALLY low, I suggest running survival for this fight.
Survival overall is a fine option, but the majority of the fight is single target, and thus BM is the best choice.
Disengage for movement where applicable – including after arcane velocity, to drop wildfire, to move away from the shield before adds.
You can also use deterrence to soak lightning fists if you do not have an alternate option.
Spec of choice: BM Heroic mode notes:
You want as much time in the ‘real world’ as possible to maximise your boss damage.
Try to utilize your explosive trap if you go to the spirit realm, as well as micromanaging your pet onto the severer of souls.
Line up your glaive tosses in the spirit world to maximise damage, and try to serpent sting a few before heading back to the real world.
You can use spirit mend in the spirit world for extra stacks of the damage buff if you are lucky enough to be using a spirit pet.
Deterrence can help the healers if damage gets a bit too high when you are voodoo’d.
Reset Kings (so glad they hotfixed that..)
Spec of choice: BM Heroic mode notes:
You are able to go all out at the start, so feel free.
Deterrence can block the flanking orders if you get in a tight spot.
Micromanage your pet to easily swap between bosses (if two are up and one is putting up a “NO DO NOT ATTACK” shield/buff)
You can use Bestial Wrath to get out of pinning arrows ASAP, allowing you to run around with an arrow stuck to you which people will still kill regardless that it does no harm…
You can tranq off Meng’s delerious buff, as well as Zian’s shield of darkness, however I would refrain from doing this just in case you set the shield off.
You shouldnt have too much trouble with cowardice stacks, but just be wary not to go insane on Meng.
Spec of choice: BM Heroic mode notes:
Stand on the edge of the circle so you can simply jump and reset your buffs.
During the spark phase, get in a similar position relative to your assigned spot and throw an explosive trap near the spark spawn point.
Make sure you are full focus and then switch your pet asap and get a KC off. Do not waste a focus on a sting, just use as many instants as you can before needing to cobra.
The later ones are the ones to use your CDs on (BW etc) as they are much slower early on.
As pillars come up switch asap, helping as needed (try to be between two pillars) after they drop you can focus a single add (try not to aoe unless your tank has a comfortable lead with threat).
As soon as the fight reenters phase one, disengage back to position and resume pwning face. Rinse and repeat, but save big CDs for the final “stack and burn” phase (Stampede/crows etc).
In my group we had trouble with me deterrence soaking the big add explosions (it was unreliable, unsure if this is rectified now), so try to avoid it if you can and focus on maximising DPS
Willies of the Emperor
Spec of choice: Survival
Heroic mode notes:
we are actually a major utility on this fight, don’t expect to be destroying the meters (if you are, your guild is nice and isnt making you kite and soak).
Survival with entrapment makes this very easy, with chain Frost – snakes allowing easy control.
Pick up binding shot but try not to use it early when everyones stuns (and your traps) are going off.
Keep your pet on passive and throw it on one of the main bosses to maximise uptime.
If you have to, disengage over and throw a concussive shot on the courage.
With crouching tiger hidden chimera you can soak every second set of rage sparks, with readiness being used primarily as a defensive CD for an extra soak, rather than to max dps.
If you DO have to use readiness for a soak, throw up Crows on a boss, readiness then get it up on the other. Same with Black Arrow.
Try to keep stings up on the boss, but your main focus is controlling the adds – your raid team will thank you for it.
With the imminent launch of Mists of Pandaria lurking on the horizon, I have left my former ‘WoW Home’ at Conclave. Conclavians; I will never forget the fun we had, and I hope to still run into all of you on Dath’remar.
The guild I have moved to is Nocturnus Vexillari – the Rank 1 guild on server. With my move here I hope to be pushing myself as far as possible within the 10m raiding scene. They raid similar times/days to Conclave, so the transition should be pretty smooth.
Looking towards MoP, I am excited to be raiding with this team. They dominated through the majority of Cataclysm, picking up a few realm firsts (including the only Pre-DS kill of H Ragnaros).
I have gotten to know a few of them over the last couple of weeks, they are a crazy bunch of ‘nuggets’, and I can see that MoP is going to be a fun, hilarious raiding experience.
So after the dust settles on the marathon of levelling (yes, I shall be one of ‘those’ people who are going to stay up all night playing a game.. an AWESOME game! – in your face!) the first thing I will do (in game that is, I’m sure there will be sleep to be had, food to be eaten etc) is start to grind out my gear in preparation for the following reset when the first raid (Heart of Fear) will be unlocked.
There are some good gear lists floating around where you can see all the gear that will drop for hunters, or just all decent gear – and that is all well and good, but I like to structure lists (if not for this blog, than for myself) so I can see where I need to go, what I need to kill, and what I need to wear.
SO! here it is, the first draft of my pre-raid gear (note; this is not a best in slot list for MoP, it is pre raid).
*Just as another note, there is a quest reward neck piece [yet that will be a chunk of questing to get to it] that is epic and quite tasty, there are also some crafted items I don’t cover and I don’t include any of the valor-rep items. This is a list to dungeon grind.
This baby has it all, crit strike in the secondary stats and a meta socket (not to mention, the other gem slot is red, and the socket bonus is 180 agility – not too shabby).
It is dropped by Commander Ri’mok in Heroic Gate of the Setting Sun
There are a few chest pieces to chose from, and another good choice would be Deadeye Chain of the Golden Lotus – however the red socket and +60 agi socket bonus makes this my personal pick; so throw this bad boy on your chesticles. Pick this up from Wing Leader Ner’onok in Heroic Siege of Niuzao Temple
You have to keep your pants on when getting down to business (raiding business, not sexy time business… with sexy time belts just get in the way) and what a better way to do that then using the Impaler’s Girdle. More expertise (you can see I have thrown that priority up there, can always reforge excess to hit) and a nice chunk of crit. Dropped by Striker Ga’dok in Heroic Gate of the Setting Sun
Easily one of the best item names we will deal with early on in the expansion, make sure you throw these ‘cranky pants’ on to cover your shame while enjoying the hit and crit stats. Also has a yellow socket with a +60 crit socket bonus, so the crit just keeps going up with deadly-esque gems. These bad boys drop from Hoptallus in Heroic Stormstout Brewery.
Some boots were made for walking, and some boots were made for Christopher Walken. These boots were made for stompin’. More hit and crit round out the secondary stats, as well as a red socket awarding a +60 agi socket bonus. Tres bien. Walk over and knock them off Raigonn in Heroic Gate of the Setting Sun.
Expertise/crit and crit/mastery respectively, this duo will help to hit those caps while delivering some punch. Pimp out yo’ hands by picking up the Signet from Liu Flameheart in Heroic Temple of the Jade Serpent, and the Grenade Pin from Saboteur Kip’tilak in heroic Gate of the Setting Sun.
Now we get to the good bit, sexy weapon slots… (note, that does INDEED say slots, don’t freak out from your double take.. dirty minded reader you..)
There are a few weapons available, all 463, all same dps. They are all 3.00 speed, with the only exception being Yan-Zhu’s Pressure Valve (but guns are so noisy, and gun violence seems to be an obvious problem in today’s society. So let us say NO to guns!). Klatith is packing some crit and haste, and at a 476 ilvl, it is the highest quality ranged wep we can get pre raid. It is indeed a bow, granting trolls their expertise bonus. Tabana from WHH has kindly informed me that the bonus is not bow specific, and it is indeed for just ranged weps in general. Bows are still my choice. Go pick up this pretty purple premium plum puckering princess from Raigonn in Heroic Gate of the Setting Sun.
My choice of trinkets; there are a few on offer (including one dedicated to Gerp from ‘The Instance’), yet here are my choices.
Neither trinket has an agi bonus on equip, yet looking at searing winds, the crit is very appetising (around 1.41% of crit provided) and the proc of 3,386 agility for 25 seconds isn’t too shabby either. The Flashing Steel Talisman has an on-use proc of 4,232 agi for 15 seconds (on a 1.5 min CD), as well as having a large amount of hit. This should allow a little bit of breathing room now we have to account for 2 caps (expertise and hit). Grab Searing Words from Darkmaster Gandling in Heroic Scholomance, nd pick up Flashing Steel Talisman from Commander Durand in Heroic Scarlet Monastery.
You can’t really look past the one good trinket that does indeed HAVE a standard agi component; a passive 847 is very, very nice. The haste proc isn’t my favourite, but it definitely won’t be a dps loss. Get a read of this (get it, windswept pages?!) from Lorewalker Stonestep in heroic Temple of the Jade Serpent.
The trinkets are subject to change, these are my personal preliminary choices, yet I am sure I will play around with www.femaledwarf.com later and find out the theoretical BiS (not going to lie, it felt a tad weird typing ‘I will play around with female dwarf’).
Here is a funky table where you can see all the mentioned items, the dungeon they are found in, plus the boss they drop from.
Gate of the setting sun
Gate of the setting sun
Gate of the setting sun
Gate of the setting sun
Gate of the setting sun
Wing Leader Ner’onok
Sha of Violence
Temple of Jade Serpent
Temple of Jade Serpent
This second table is for all of you ‘copy-pastas’ out there (mmm… pasta). You are welcome.
Thanks to Samigina for pointing out that I looked over the Epic bow from Gate of the Setting Sun, Cheers mate
Now that we all know the release date for MoP, my feelings are on a one way track – awesome that it is closer than some people would have you think, and that time is slipping away to get some shiz done!
I have seen fellow bloggists have their bucket lists, and although I have some things that I would indeed like to finish off, I have never constructed a list exactly… this will most likely be my ‘get done in the few weeks to go’ list, I will have to work on a more definitive list for my WoW career.
~ My Pre-MoP Bucket List ~
I really want to get all of this out of the way – I have just never gotten around to it! Not really concerned about the rewards, it is more the completionist in me that wants to open the dungeons and raids tab in MoP and only see MoP achievements to get. Maybe it will create a new sort of focus…
I managed to finish of Ulduar 10/25, so I just have a couple more to get rid of in ICC 10/25, Malygos in 25m and a couple of 25 naxx achs.
Level my other two hunters to 85
I currently have one of these bad mofo’s sitting at level 80 waiting for a Herald of the Titans run that should be going down in two weeks. The other I play every now and again for an hour or so, I think it is around 47 at the time of this article. There is a chance of one of these being left at a certain level (either 80, or in the case of my low level toon; 70) for some twink fun, but that is yet to be decided. The level 80 toon needs a name/race/gender change – When I created it, it was just as a joke to put in a guild that has some mates that I like to keep in touch with. It is a female blood elf named Syleuq (Quelys backwards)… I would like to make it a troll like my main, and call it ‘Quelington’ – Hunt like a sir. The lower level hunter is undead and called Quel, which is totally badass. [I now have one of them at 85, Quel. The other (Syleuq) shall stay at lvl 80 as a twink]
Max all professions
I have everything except Blacksmithing and Inscription maxed across my various alts. Having maxed proffessions is just so much better than not – oh you want some pots? no problem! glyphs? don’t mention it! etc.
I am waiting on one binding to drop for thunderfury, as well as getting the mats together for sulfuras – yes I am aware we cannot equip it, but that mofo shall shit proudly in a bank spot (or in void storage) to remind me that all weapons are indeed hunter weapons. Need to start running Sunwell… dang bow drop rates…
Farm some mount drops
Things like Kara, Vortex Pin, and Stonecore all drop some awesome mounts – all three can be soloed as a Hunter I believe, so time to dust off the ol’ solo boots. They weren’t only made for walking – they were made for pwnigng.
Kill more alliance
I would like to end up reaching 250k honourable kills, however I have realised it has taken me around a year to get 50k… so I doubt I pvp enough to reach that mark. I am closing in on the 100k at least, and I guess that is something.
Get organized for MoP!
This involves spending more time on the beta sorting some finer details out, getting a few mates from within my guild to be ready to smash out dungeons on release day, farm/buy a crap-tonne of mats for pots, food, flasks etc. Get money ready for that mount with the reforger, make sure I have time set aside in RL etc. There are a few things to finish off, like picking who shall stay and who shall go in my stable and also clearing out banks and void storage. Minus the legendaries I mentioned, I will most likely sell/delete all melee weapons I have. I also have to get rid of my excess gem stock…
I am sure there are many more things that I will be doing/having fun with. More beta time is needed, yet I am flat out IRL for the next three weeks… this should allow me just enough time to have a good session or two in the beta
At this point I am just having fun – We have been farming H Madness for a while, and I am lucky enough to only be chasing 2 pieces of BiS loot… add writing up my BiS lists to my bucket list… (H Madness bow is sexy)
I would to first like to direct your attention to a post I did a while back on legendaries of the game – I was aiming at showing reasons why we hunters should get our own legendary: you can view the post here.
9 Legendary weapons have graced the game (10 if you count the Naxx staff in Vanilla – that no one really does. Also counting the dual legendary weapons [warglaives, DS daggers] as singular legendary items) and only ONE of them had any use to us at all. Now as a pure dps class we don’t really have a lot of options as of our role – which is why (I guess) we never were really solid candidates for a legendary – we are a ranged class that isn’t a caster. With WoWhead last month releasing an article on their speculation on which class will be getting the legendary for Mists of Pandaria, it has been datamined that it may indeed be everyone. Now thisis just datamined – so it is not yet set in stone.. Yet part of me cannot help begin the QQ gears rolling…
QQ 1: Not hunters?
So if it IS for everyone, then we will have gone through Vanilla plus 4 expansions where hunters got a look in (as a class) once – in a tier that only very dedicated guilds killed, and due to the very low drop chance, bugger all hunters ever got while it was relevant. As I stated in my previous post, an agility polearm would have been great – yet hunters not using melee weapons as stat sticks totally throws that out the window. I only mentioned ferals, as they haven’t really gotten any legendary love either, yet they have other specs that COULD have gotten legendaries, we have not.
QQ 2: Everyone?
So not only is it not just hunters, but it may be everyone? I thought legendaries are supposed to be legendary. They aren’t supposed to be a common item. An obvious counter-point to this is the speculation that the MoP legendary will be multi-tier; as in you will have to work on it throughout the expansion (which is a great idea). Dragonwrath was for every dps caster (which is a large population of raiders, pretty much half the dps really) and look how common they are these days? Is that really a good thing? I don’t want them to be impossible to get, yet it feels like the prestige is waning.
QQ 3: Who gets it?
IF this is for everyone, and IF a portion of it worked like any other legendary in the past 2 expansions, then there will be massive guild drama. If there is indeed items like a legendary shield up for grabs, and only one person can progress during a portion of the legendary at a time, then tanks are a great candidate. Personally I highly doubt I would be an option for the first legendary in my 10 man team if only one person can progress at a time. I realise that there will be less drama in certain teams/guilds – yet I can admit that I will be a little bit of a sook (for example, our first kill of heroic madness consisted of 2 rogues with legendaries and 2 casters with legendaries.. and yours truly) and I know many others who don’t get selected to work on the legendary (if this is how it operates) will not be thrilled (Don’t lie, we all love loot and epeen). Now there is the possibility that, say, one person can work on a certain stage of the legendary at a time, yet since it is across the whole expac it will give you something to continue to grind in the early tiers for your guild (yet that gets back into QQ 2 with people getting it too easily).
This was just 3 points that I feel are quite obvious – we can all argue back and forth, yet it is obvious WoW is gravitating towards the more casual (and larger) portion of their player base. Is this a bad thing? I don’t really think so – except when they start messing with heroics and making normal raids too easy, but I will save that QQ for another day.
Hopefully we will get more legendary details soon, but we will have to wait and see.
Twas a dark and stormy night… The beta had finished downloading – I put my knitting aside, finished my tea and decided ‘tonight would be the night’.
As dramatic as I would like to start this post out (and let us face it, you were hooked the minute I said knitting – “WHAT ARE YOU MAKING QUEL?!” [you screamed at your screen] “IT’S A HAT, ISN’T IT?!” – I am sorry to deceive you fellow hunters, twas not a hat.
The beta began with the obligatory UI setup – I had to at least make sure the necessities were keybound… /dance, /silly, /mana (Oom message from hunters, still hilarious). Once all the kinks were sorted (yet aspect switching macro decided it wouldn’t play nice) I began my journey in Pandaria.
One thing I have noticed in the Beta is patience (with most players). It was the most amazing thing (yet obviously logical) I have seen in the game in a long time – people queuing in an orderly line to complete a quest – The quest would bug out if more than one person did it at a time.
So far the quests are interesting, the surroundings look good; new but not unfamiliar. It does feel like an Outland 2.0 to me so far (definitely not a bad thing), and it is refreshing to not fly between every single quest item/mob/npc.
The premade Hunters are quite quaint, beginning in the starting area of the Jade forest, complete with a Firelands-esque set of armour, JC and Enchanting mats as well as a PvP set – everything one would need to quest through this new area (although, I failed to see any resemblance of ‘mist’ anywhere..).
I can honestly say I played around for about an hour, casually finishing the tedious quests and suffering through a server crash when it started to occur to me that I really missed concussive shot.
Anyone that has done extensive kiting (whether in PvE or PvP) can understand how much Concussive Shot is a staple of our arsenal. As an MM fan boy, I did have Concussive Barrage, yet it wasn’t really the same. Kiting seemed a tad more difficult.. How to keep these darstardly fiends at bay without my trusty shot?
Looking through the glyph slots is great, there are not many obvious choices; more utility options – which personally I feel is the way to go with being able to have a customizable and unique character amongst the millions around you (in the community.. not on your server… I am not that silly… today). There was one ‘gem’ that seems to be the substitute for my dear friend Concussive: Glyph of Arcane Shot.
I do not feel that this is a good substitute – Concussive (with no focus cost) and nearly 100% uptime, vs arcane shot (costs focus).. add concussive barrage to the mix and you might have something sexy going on, yet I feel that things won’t be as smooth as they once were, and I shall mourn my good friend Concussive Shot.
As I contemplated this while taking on multiple mobs with a more-than-usual squishy pet, a mob started punching me in the face.. I was able to shoot him in the face…
Could the removal of the free slow shot be a negative result of losing our minimum range mechanic? If so there could be a negative repercussions.
We have lost a fair bit of control through the majority of the class – only Survival gets entrapment and wing clip is gone entirely. Now that our shots will be able to be dodged, this doesn’t bode well for PvP (arcane shot miss, no slow, face eaten… you see the pattern). At this stage it is not fair to yell and carry on about things being broken – yet I hope they tweak some things (they most certainly will) before the beta comes to a close.
After all, if they don’t there will be less images like this:
And more like this:
Happy Hunting – I shall have to come back with more hunter-musings from pandaland.