Sweet datamining goodness!
Sorry I have been away for so long folks, between raiding and RL I have had minimal time to write, not to mention I haven’t been overly inspired to write.
I think I just need to start doing several small posts, I set out for this blog to be a self reflection of my time and experience in world of Warcraft, yet I feel I got carried away with providing useful information, such as guides etc.
HOWEVER! The next major patch is currently in development, with some official PTR notes as well as some datamined goodness! Today we will be looking at the official PTR notes.
- Hunter (Forums / Skills / Talent Calculator)
- General
- Arcane Shot had its damage and focus cost increased by 50%.
- Talents
- Aspect of the Iron Hawk now reduces all damage taken by 10%, down from 15%.
- Silencing Shot is no longer a talent and is now an ability for Marksman Hunters.
- Marksman
- Binding Shot is no longer a Marksman Hunter ability and is once again a talent.
- General
It is important to remember that this is subject to change.
First of all the arcane shot change – I feel this may coincide with our new (datamined) 2pc bonus that makes use of arcane shots – but more on that in a later post.
The change to Iron Hawk seems to be a PvP change, and as an avid PvE’r, I do not feel entirely comfortable with it. One thing to keep in mind, however, is that other classes that had similar passive reductions have been reduced** (although, from a hunters PoV [PvE wise], other classes still maintain other options. I was discussing this change with my shadowpriest friend during our raid last night, and was saying that at least he still has the option for heals* and bubbles on himself as a defensive ability – all we have is Deterrence.
*It was brought to my understanding by the same shadow priest that their heals are pretty much worthless. However, worthless or not, the ability to get a cast off is still AN option, however futile.
**Other classes have had the damage reduction removed totally… meaning it is nice to see we get to keep survivability, making the above paragraph pretty silly… Although, it was clarified that… “To those wondering why Aspect of the Iron Hawk was only reduced in damage reduction rather than removed, this is because it’s a talent and it still needs to have a purpose. We are happy that this change will mean that the other talents in that tier will be more attractive now.”
The changes to binding shot and silencing shot are good and bad… It is frustrating that due to the imbalances found in PvP, PvE’rs lose their utility. In saying that, I don’t think all hunter specs should be able to perform all abilities and fill all situations – if that was the case then each individual spec would lose its flavour. The reason MM was the only ‘viable’ choice for PvP in the last few expansions was due to silencing shot being available to only MM. The new talent system took away that spec specificity for the MM hunter spec, and allowed the updated burst of BM to take control. What was found, is that a pet with a cc talent, plus intimidation, as well as silencing shot, was too powerful when combined with our baseline scatter/traps. The move of binding shot to MM and the placement of intimidation as the new tier 30 talent was undoubtedly to help lower the control BM had (or at least the ease of it) and increase MM’s viability (by allowing them to have an extra CC).
The desired effect didn’t exactly take place, as BM remained as strong as ever in PvP due to the change of blink strike to blink strikes. This allowed pets to pretty much have 100% uptime on a target, and clever use of stampede would allow stacking of desired pet abilities.
With this history lesson aside, I quite like the decision to shift silencing shot back to MM and make binding shot available once again [now now, don't go crazy and be all 'but all hunter specs need an interrupt!' I know they do.. just read on lol]. I like using binding shot a lot more than silencing shot (in PvE that is), and I think this allows MM to slowly claw its way back to being the PvP spec of choice. No gimmicky burst, just calculated play and great utility use. If scatter can interrupt mobs in PvE, then that would be great – allowing for ease of soloing and raiding/dungeons as any spec while providing a pretty meaningful mechanic. Perhaps scatter should have an interrupt (eg on bosses) aspect built into it, where it doesn’t silence or lock out of spells (for pvp), I would hate the idea of having another button chucked into the mix.
I DO think that hunters need a baseline interrupt – using one of our existing shots to take that position would be the best way to do it. Leave silencing shot for MM, as that can be their niche (the interrupt wouldn’t be a full silence). As mentioned above, scatter could be an option (although you can see the problem with this due to the use of scatter trapping), so that wouldn’t be the ideal choice.
The more I think about it, Widow Venom would be great. It is an ability that all hunters have (but barely any actually use), it is pretty useless, as class comparison has heal debuffs built in to damaging abilities. If Widow Venom became an interrupt AND a healing debuff, then we could see some use without having to add in MOAR buttons.
I am sure there are many things that may be tweaked/added/removed in the coming weeks, but let us not forget that this patch is indeed a new raid patch! Major content is always up for discussion. There has been amazing hunter feedback/suggestions across the past few months, and I hope I can get around to talking about my favourite/least favourite of these in a few weeks.
Next post will be a breakdown of the datamined notes courtesy of MMO-Champion!
Happy Hunting.







