Sorry for the lag..

It has been a while since I have activly added anything to the site; I do have a few things on the backburner – yet with the release of the MoP beta, I apologize for not being up to date with everything that gets announced/found out. For all Hunter specific news make sure to check out the fine work at WoW Hunters Hall; this is the fantastic community portal for hunters that EVERYONE should know about by now, if you don’t then happy birthday.

While my posts take their time taking form, here is my personal update:

Warmaster Blackhorn Heroic is down for the count – with the 10% nerf.. yet we made it before the 15%. All up we had (I believe) 3 nights working on this jerk – it is hilarious that once you make a clean attempt of phase one, it becomes ‘gg gimme loot plz’. Phase 2 is cake – here are some sexified screenshots, featuring Dethblade, my resident rogue who also completed his legendary daggers questline – Grats Dethblade!

Notice my pet blocking the rogue... he gets his own screenshot, so yeah...

Oh deth, now your dps can be amazing!.. it better be!!


I don’t think we have talked about what we are doing for the hunter yet. I think a lot of hunter players have guessed it but the hunter level 87 ability is basically you get all your pets at once for a short amount of time. So if you have 5 pets in your stable, they all come out and do damage for a little bit of time, and that’s really fun cooldown for them. I think it increases Beast Master’s damage by 80% while they’re out, or something ridiculous like that. That’s a pretty fun one.




So, after much MUCH talk (and begging) fromt the hunter community – it is here. Stampede, all pets out to run a muck! As GC mentions, it is a short duration (hopefully a meaningful CD for our class! other than RF…) and BM will see the biggest boost. This is wicked.
Other cool points:

  • No item squish – now we won’t feel gimped.. MOAR BIG NUMBERZ!
  • 11th character slot for that Pandaren Hunter you will all roll (roll.. they can totally do that in game)
  • Challenge modes will be a challenge (to get the ‘gold’ level) – something we will obviously be awesome at ;)
  • There will be nine level 90 heroics for players as well as three raids with 14 raid bosses.. umm.. YES PLEASE! nothing better than having awesome content from the gate!
  • There will be one new arena and two new battlegrounds at launch – ahhh fresh dirt to spill the enemies blood!
  • PvP pet battles will just track wins/losses – since this includes pets we must be the best at it.. finally our mini companions can fight too!


For more on the breaking WoW news (released today) make sure to check out’s interview with the big man himself; Ghostcrawler.

Will be bringing Lanfear out for the stampede!

Not a lot of hunter related info at this point, but we can have a lot of fun looking at the MoP specific info :)

Well, it looks like I won’t have to euthanize my pets

Yeah, you know it! Ghostcrawler obeys me!.. He is a bit crabby though..

Ghostcrawler himself gave us some info about buffs and debuffs for Mists of Pandaria; most importantly the following:


We are still likely to use the design that hunters, especially Beast master hunters, can fill in for missing buffs or debuffs by using certain pets.

Here is the brief list he provided that covers some buffs and debuffs that they are keeping in the game – for obvious reasons I have only included the Hunter related ones ;)


  • Mortal Wounds: 25% healing debuff
  • Critical Strike: 5% crit strike buff
  • Attack Power: 10% AP buff (no longer 20% for melee)


Wait… What? That is it? – This is all he has included in the brief ‘in-the-works’ list… But where are our other buffs? Here is the list of the following buffs that have no mention for us:

  • 5% stat buff
  • 10% Haste buff
  • 5(% I assume) Mastery buff [new]


Now for the Debuffs;

  • Weakened armour (-15%) debuff
  • Physical Vulnerability (+4% physical dmg taken)
  • Magic Vulnerability (+8% magic dmg taken)


Now there are a couple I haven’t mentioned here that do not make a direct impact on our DPS as much (e.g. stam, slow casting etc) – after all we are just slaves to the meters. Looking at what we are NOT bringing (on that initial list) makes me think of the first quote – which they will probably keep the hunters utility of bringing multiple buffs/debuffs via a pet. In saying that, is this an indication that the buffs/debuff that WERE mentioned may be passive across the hunter class rather than a pet-related ability? I guess it is too soon to comment, especially before the Beta.

Hopefully this does not imply that hunters will lose any of our pet abilities; one of my favourite changes in Cataclysm was the integration of pet choice – normalization of pet DPS (pretty much), and a wide variety of buffs/debuffs to help out your raid.

Hopefully some more info will come out regarding this now that the discussion can begin :)


Using expertise??? But we are already experts!


In just under two weeks we will be receiving more news regarding Mists of Pandaria, this is exciting due mainly to the fact that the Beta must not be far away – get amongst it!! Also, recently in a dev watercooler, it was revealed that hunters will be using expertise in MoP, because our ranged attacks can be dodged.

Ranged attacks will be able to be dodged. Hunters will benefit from expertise and will have it on their gear, which will also allow hunters and Enhancement shaman to share gear more easily

Now, the talk of the town looks at a few different point of views, and it is important to look at them all to regard the big picture, so I would like to take the time to break down some of the common opinion;

1. The other agi classes will smash us in PvP

This is a pretty common complaint at the moment. Hunters are saying that since rogues/feral druids are running around with high amounts of dodge, it may result in PvP pains. I can understand how it may be terrible for us. Here is a scenario; you are smashing face in arena/bgs… you are finishing off a target, just about to Chimera that fuzzy fiend to death. You charge up your steady shot, and… What?! It missed!! No regen, the passive amount comes crawling in, druid line-of-sites you, heals up, and you die from the DoT’s.

2. Hunters have had it good for too long

Something no hunter wants to see; other hunters saying we have it easy! Now I can understand the premise behind the remark, but I reject the conclusion. We do not have it easy, especially in competitive PvP. All WoW players recognize that we are weak in that area, and I doubt there is an arena team around that doesn’t get giddy as the gates open and they see a hunter running out of the opponents end. Have we had it too good? Not really, yet we keep the melee hit rating and act like a caster, I would simply prefer they increase our hit rating as opposed to bringing in expertise from us.

3. Chill guys, silencing shot cannot miss

The saving grace from all of this, interrupts cannot be dodged or parried… You can just see the MoP release with there being some bug that silencing shot DOES miss… Yet thanks to all the awesome Beta testers, surely this won’t happen…

 These points bring me to the forth point, everyone loves counting! this is more of the solution option, a prediction of what is to come – a point that I completely agree with.

4. They must be changing hunters, giving us better toys now that we have to deal with this shiz on top of everything else.

This may be our saving grace – with the roll out of changes happening, there must be more powerful abilities. They need to start with fixing disengage – that is the worst change we have received this expansion imo. We will have to see how these new abilities on the talent calculator come out, such as how hard Powershot hits for, or if they have anything hidden away they have kept secret. I think it is fair to assume that there must surely be something to deal with our focus regeneration if steady/cobra shot can be missed – they may even make it that only our special shots can miss (minus Silencing Shot). I for one am looking forward to the next month or two as we learn more.


Speaking of PvP…

Since this post had a central theme based around expertise and the impact that had on PvP, I thought I would break down my PvP build based on the MoP talent calculator.
This is my current build, here is the break down of my choices:


Subject to change... obviously...


  • Exhilaration: when you disengage, you are instantly healed for 15% of your total health

The three choices are all great for the first tier, and there may be a tossup here between this and Evasiveness. I will most likely be playing as Marksmanship for PvP, so combine this talent and a 5% chimera shot, and suddenly we have a pretty decent self heal going on. Posthaste is also great for getting out of tight spots, but strictly for PvP, the other two options are far superior.

  • Silencing Shot: a shot that silences the target and interrupts spell casting for 3 seconds.

This is a clear winner in my book, intimidation is still a good ability, and would apply similar pressure… yet a 20 sec CD on Silencing Shot vs. a 1 min on intimidation? no thanks, this one should be a no contest.

  • Aspect of the Iron Hawk: Your Aspect of the Hawk now also reduces all direct damage taken by 15%

Let’s face it, we are giant targets in PvP (everyone is afraid of our awesomeness), the passive 15% buffer allows a bit of breathing room. The regen from Spirit Bond could be useful depending on your comp (in arena), yet passive defence is something we have needed for a very, very  long time.

  • Readiness: When activated, this ability immediately finishes the cooldown on all Hunter abilities

This is a no brainer as well, Readiness (although it has a large CD) is what creates the control and utility that MM brings to the table. This is a great ability for all 3 specs (double big red pet thanks… they should bring that shiz back!- OP ftw)

  • Flash Freeze: Your Freezing Trap no longer has a cooldown, but only one target can be affected at a time

All three choices here have great potential, yet to give the greatest advantage you would have to disregard Black Ice. Against casters it will be useless, against melee it shall be awesome – yet max range is better regardless, and you can’t guarantee that you won’t go up against 10 straight teams of casters who like to mess up your traps. With our freezing trap as it is – still with no glyph for dot removal, still breaking if sneezed upon, having the ability to re-trap could turn the tide. The amount of times a trap has not been successful at a critical point in a game…. sad face.

  • Binding Shot: You fire a magical projectile, tethering the enemy and any other enemies within 10 yards to the landing arrow. Increases all damage they recieve from you by 15%. If they move 15 yards from the arrow they are stunned for 10 seconds (5 secs in PvP).

Depending on the damage of Powershot, this will be an interesting choice for us. Binding shot may be a winner due to the fact it will keep people out in the open; I cannot wait to see this bad boy in action. If it is a recognizable ability that players take note of, they will have to remain still(ish) or suffer the stun. Either way you can train them and unload CD’s without pillar humping coming into the equation. This is definitely something to keep an eye on.


Well that is just my thoughts on a build for MoP, Let us face it – as soon as they released the talent calculator for Mists you all clicked through and picked what you wanted. The Beta shall shed new light on ALL of this no doubt, and I look forward to it.

Happy Hunting :)


PS. That silly montage of BG stats up the top was compiled from the end of Wrath through the start of Cata in random BGs… Thus the low damage and the illusion of grandeur

– <3 Quelys

Hunter Normal-mode BiS list


So there have been a few BiS lists floating around – yet many raiders do not get up to (or completely through) heroic modes. Here is a list I made at the start of Dragon Soul to determine what loot I needed from the normal Dragon Soul bosses.


Always waiting for the bosses to die… c’mon LOOT!

Le Swag List:

Helm:              Wyrmstalkers Headguard                  …..Tier

Neck:              Cameo of Terrible Memories             …..Valor

Shoulders:      Wyrmstalker’s Spaulders                   …..Tier

Back:               Dreadfire Drape                                 …..H Rhyolith

Chest:             Wyrmstalker’s Tunic                          …..Tier

Wrist:              Bracers of the Hunter-Killer              …..Leatherworking

Hands:            Sporebeard Gauntlets                       …..Morchok

Waist:              Belt of the Beloved Companion        …..Warmaster Blackhorn

Legs:               Wyrmstalker’s Legguards                  …..Tier

Feet:                Treads of Dormant Dreams              …..Hagara the Stormbinder

Finger:            Signet of Grasping Mouths               …..Hagara the Stormbinder

Finger:            Emergency Descent Loop                  …..Valor

Trinket:           Wrath of Unchaining                         …..Spine of Deathwing

Trinket:           Vial of Shadows                                 …..Random boss drop

Weapon:         Kiril, Fury of the Beasts                     …..Madness of Deathwing

Ranged:          Vishanka, Jaws of the Earth              …..Madness of Deathwing.


Notes on the gear:

There are some other options available that substitute well.

As it has been the centre of much debate, I thought I would clear up my choice for the cape – yes it is a heroic mode, yet it is pre-DS. No I do not have it, and that makes me sad. The valor option surpasses the normal Rhyolith drape, and is a fine option if you cannot run H FL every week to try and get your hands on this bad boy.

For most slots there is a viable Valor option, and the LFR pieces are also good – ESPECIALLY the tier to be able to get your 2 piece or 4 piece bonus – do not underestimate the 2 pc power!

For the wrist option, it may not be easy to get all the mats for the bracers. For this option there are also 2 other choices; one drops from Ultraxion and one is from Valor – they are both reasonable substitutes (the Heroic Ultraxion option being Heroic BiS).

Next I will be working on a pre-raid list, what the 5 man heroic dungeon spamming hunter needs to know (and needs to get) before smashing out DS. For that list I will not include LFR gear, mainly all the raid items available are listed on this list (that creates the moderate BiS list) and the LFR versions will be an upgrade before these items.
I will try to keep this updated, at least until mists.

If there is any discretion, feel free to comment or email me :) I am always happy to talk shop :D